![]() In addition, the new multiplayer option will see you teaming up with friends to run your retail empire together. While adventurers and rogues are out slaying dangerous beasts and selling an alarming amount of stolen plates, cheese and bread, it’s you, our trusty merchant who is keeping their shelves stocked.ĭeveloper Strangefire have taken the original concept and gameplay that made Shoppe Keepso popular, and enhanced it. Shoppe Keep 2 is a single player and multiplayer enhanced merchant simulator, inspired by the NPCs we know and love from classic RPGs and MMOs. #First class trouble xbox one release date fullWelcome to the world of Shoppe Keep 2, Customerania - a whimsical open world surrounded by rolling countryside, packed full of quaint little houses, six foot spiders, voracious wolves, angry mobs and of course your new Shoppe. It’s merchandising mayhem as you attempt to sell all sorts of fantastical stock to make your millions. It is through these close social interactions that intense and fun situations will arise.Shoppe Keep returns bigger and better than ever! Build a business empire, battle mobs and monsters. Ready to finally ‘reset’ them for once.įirst Class Trouble varies from other titles with its engaging mix of cooperation and deception, using an in-depth proximity-based voice system, where players can communicate only when close to each other. Luckily the Personoids, were purposely designed to be weaker than humans - because they are searching the ship for the last remaining humans. has already tried to eliminate all the passengers by turning the oxygen off, and only a couple of travelers with Oxygen Rebreathers are left - trying to escape. ![]() Now it’s passing Jupiter at 1/8 the speed of light, with a robot rebellion. Things spiraled out of control aboard the Alithea. Someone, or rather something in the system, didn’t reboot. The solutions were simply to reboot all the synths every 24 hours. There had been some problem with maintaining the Personoids emotional state, but it had been solved before departure. Packed with all the latest tech, Alithea is also equipped with the latest in AI servants - Personoids. Owned by the prominent Scandinavian Infinity Cruises, it is the most prestigious space project ever undertaken a merger of wealth, power, and business in a newly technological world gone wild. We are on board the Alithea, a massive 2 km long space cruise ship, set for Proxima Centauri. This will result in a new player experience each time you press “find a game”. We aim to create a rich playground of possibilities fueled by social interactions with other players. This means that you constantly have to look over your shoulder, uncover information on players and in the end, you will have to figure out who the Synth players are to win the game. ![]() ![]() With First Class Trouble we want to create situations where you can never fully trust your companions, but you will have to trust someone in order to progress through the game. Players are working together, but a few players are not who they seem and are actively working against you. ![]() With First Class Trouble we want to invoke a super strong social experience, filled with trust and deception. First Class Trouble is an asymmetrical third person multiplayer co-operative game, about trust and deceit. ![]()
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